12using DefaultScalar = LIBXR_DEFAULT_SCALAR;
14template <
typename Scalar = DefaultScalar>
16template <
typename Scalar = DefaultScalar>
18template <
typename Scalar = DefaultScalar>
20template <
typename Scalar = DefaultScalar>
22template <
typename Scalar = DefaultScalar>
37template <
typename Scalar>
38class Position :
public Eigen::Matrix<Scalar, 3, 1>
45 Position() : Eigen::Matrix<Scalar, 3, 1>(0, 0, 0) {}
54 Position(Scalar x, Scalar y, Scalar z) : Eigen::Matrix<Scalar, 3, 1>(x, y, z) {}
60 Position(
const Eigen::Matrix<Scalar, 3, 1>& p) : Eigen::Matrix<Scalar, 3, 1>(p) {}
74 template <typename T, std::enable_if_t<std::is_same<T, Scalar>::value ||
75 std::is_same<T, float>::value ||
76 std::is_same<T, double>::value,
78 Position(
const T (&data)[3]) : Eigen::Matrix<Scalar, 3, 1>(data)
90 this->data()[0] = p[0];
91 this->data()[1] = p[1];
92 this->data()[2] = p[2];
105 this->data()[0] = p[0];
106 this->data()[1] = p[1];
107 this->data()[2] = p[2];
124 std::enable_if_t<std::is_same<Rotation, RotationMatrix<Scalar>>::value ||
125 std::is_same<Rotation, Eigen::Matrix<Scalar, 3, 3>>::value ||
126 std::is_same<Rotation, Quaternion<Scalar>>::value ||
127 std::is_same<Rotation, Eigen::Quaternion<Scalar>>::value,
129 Eigen::Matrix<Scalar, 3, 1>
operator*(
const Rotation& R)
const
143 std::enable_if_t<std::is_same<Rotation, RotationMatrix<Scalar>>::value ||
144 std::is_same<Rotation, Eigen::Matrix<Scalar, 3, 3>>::value ||
145 std::is_same<Rotation, Quaternion<Scalar>>::value ||
146 std::is_same<Rotation, Eigen::Quaternion<Scalar>>::value,
161 return (-R) * (*this);
172 *
this = (-q) * (*
this);
184 *
this = R.transpose() * Eigen::Map<const Eigen::Matrix<Scalar, 3, 1>>(this->data());
196 *
this = q.conjugate() * Eigen::Map<const Eigen::Matrix<Scalar, 3, 1>>(this->data());
232 return Eigen::Quaternion<Scalar>::FromTwoVectors(p, *
this);
248template <
typename Scalar>
249class Axis :
public Eigen::Matrix<Scalar, 3, 1>
256 Axis() : Eigen::Matrix<Scalar, 3, 1>(0, 0, 0) {}
266 Axis(Scalar x, Scalar y, Scalar z) : Eigen::Matrix<Scalar, 3, 1>(x, y, z) {}
274 Axis(
const Axis& p) : Eigen::Matrix<Scalar, 3, 1>(p) {}
316 this->data()[0] = p[0];
317 this->data()[1] = p[1];
318 this->data()[2] = p[2];
337 this->data()[0] = p[0];
338 this->data()[1] = p[1];
339 this->data()[2] = p[2];
370template <
typename Scalar>
402 Scalar& Roll() noexcept {
return data_[0]; }
403 const Scalar& Roll() const noexcept {
return data_[0]; }
404 Scalar& Pitch() noexcept {
return data_[1]; }
405 const Scalar& Pitch() const noexcept {
return data_[1]; }
406 Scalar& Yaw() noexcept {
return data_[2]; }
407 const Scalar& Yaw() const noexcept {
return data_[2]; }
416 template <typename T, std::enable_if_t<std::is_same<T, Scalar>::value ||
417 std::is_same<T, float>::value ||
418 std::is_same<T, double>::value,
425 operator Eigen::Matrix<Scalar, 3, 1>()
const
427 return Eigen::Map<const Eigen::Matrix<Scalar, 3, 1>>(
data_);
460 Eigen::Matrix<Scalar, 3, 3> ToRotationMatrixZYX()
const
462 Scalar ca = std::cos(Yaw()), cb = std::cos(Pitch()), cc = std::cos(Roll());
463 Scalar sa = std::sin(Yaw()), sb = std::sin(Pitch()), sc = std::sin(Roll());
465 return (Eigen::Matrix<Scalar, 3, 3>() << ca * cb, ca * sb * sc - cc * sa,
466 sa * sc + ca * cc * sb, cb * sa, ca * cc + sa * sb * sc,
467 cc * sa * sb - ca * sc, -sb, cb * sc, cb * cc)
471 Eigen::Matrix<Scalar, 3, 3> ToRotationMatrixZXY()
const
473 Scalar ca = std::cos(Yaw()), cb = std::cos(Roll()), cc = std::cos(Pitch());
474 Scalar sa = std::sin(Yaw()), sb = std::sin(Roll()), sc = std::sin(Pitch());
476 return (Eigen::Matrix<Scalar, 3, 3>() << ca * cc - sa * sb * sc, -cb * sa,
477 ca * sc + cc * sa * sb, cc * sa + ca * sb * sc, ca * cb,
478 sa * sc - ca * cc * sb, -cb * sc, sb, cb * cc)
482 Eigen::Matrix<Scalar, 3, 3> ToRotationMatrixYXZ()
const
484 Scalar ca = std::cos(Pitch()), cb = std::cos(Roll()), cc = std::cos(Yaw());
485 Scalar sa = std::sin(Pitch()), sb = std::sin(Roll()), sc = std::sin(Yaw());
487 return (Eigen::Matrix<Scalar, 3, 3>() << ca * cc + sa * sb * sc,
488 cc * sa * sb - ca * sc, cb * sa, cb * sc, cb * cc, -sb,
489 ca * sb * sc - cc * sa, sa * sc + ca * cc * sb, ca * cb)
493 Eigen::Matrix<Scalar, 3, 3> ToRotationMatrixYZX()
const
495 Scalar ca = std::cos(Pitch()), cb = std::cos(Yaw()), cc = std::cos(Roll());
496 Scalar sa = std::sin(Pitch()), sb = std::sin(Yaw()), sc = std::sin(Roll());
498 return (Eigen::Matrix<Scalar, 3, 3>() << ca * cb, sa * sc - ca * cc * sb,
499 cc * sa + ca * sb * sc, sb, cb * cc, -cb * sc, -cb * sa,
500 ca * sc + cc * sa * sb, ca * cc - sa * sb * sc)
504 Eigen::Matrix<Scalar, 3, 3> ToRotationMatrixXYZ()
const
506 Scalar ca = std::cos(Roll()), cb = std::cos(Pitch()), cc = std::cos(Yaw());
507 Scalar sa = std::sin(Roll()), sb = std::sin(Pitch()), sc = std::sin(Yaw());
509 return (Eigen::Matrix<Scalar, 3, 3>() << cb * cc, -cb * sc, sb,
510 ca * sc + cc * sa * sb, ca * cc - sa * sb * sc, -cb * sa,
511 sa * sc - ca * cc * sb, cc * sa + ca * sb * sc, ca * cb)
515 Eigen::Matrix<Scalar, 3, 3> ToRotationMatrixXZY()
const
517 Scalar ca = std::cos(Roll()), cb = std::cos(Yaw()), cc = std::cos(Pitch());
518 Scalar sa = std::sin(Roll()), sb = std::sin(Yaw()), sc = std::sin(Pitch());
520 return (Eigen::Matrix<Scalar, 3, 3>() << cb * cc, -sb, cb * sc,
521 sa * sc + ca * cc * sb, ca * cb, ca * sb * sc - cc * sa,
522 cc * sa * sb - ca * sc, cb * sa, ca * cc + sa * sb * sc)
528 Eigen::Quaternion<Scalar>
ToQuaternion()
const {
return ToQuaternionZYX(); }
532 Eigen::AngleAxisd rollAngle(Roll(), Eigen::Vector3d::UnitX());
533 Eigen::AngleAxisd pitchAngle(Pitch(), Eigen::Vector3d::UnitY());
534 Eigen::AngleAxisd yawAngle(Yaw(), Eigen::Vector3d::UnitZ());
535 return rollAngle * pitchAngle * yawAngle;
538 Eigen::Quaternion<Scalar> ToQuaternionXZY()
const {
539 Eigen::AngleAxisd rollAngle(Roll(), Eigen::Vector3d::UnitX());
540 Eigen::AngleAxisd yawAngle(Yaw(), Eigen::Vector3d::UnitZ());
541 Eigen::AngleAxisd pitchAngle(Pitch(), Eigen::Vector3d::UnitY());
542 return rollAngle * yawAngle * pitchAngle;
545 Eigen::Quaternion<Scalar> ToQuaternionYXZ()
const {
546 Eigen::AngleAxisd pitchAngle(Pitch(), Eigen::Vector3d::UnitY());
547 Eigen::AngleAxisd rollAngle(Roll(), Eigen::Vector3d::UnitX());
548 Eigen::AngleAxisd yawAngle(Yaw(), Eigen::Vector3d::UnitZ());
549 return pitchAngle * rollAngle * yawAngle;
552 Eigen::Quaternion<Scalar> ToQuaternionYZX()
const {
553 Eigen::AngleAxisd pitchAngle(Pitch(), Eigen::Vector3d::UnitY());
554 Eigen::AngleAxisd yawAngle(Yaw(), Eigen::Vector3d::UnitZ());
555 Eigen::AngleAxisd rollAngle(Roll(), Eigen::Vector3d::UnitX());
556 return pitchAngle * yawAngle * rollAngle;
559 Eigen::Quaternion<Scalar> ToQuaternionZXY()
const {
560 Eigen::AngleAxisd yawAngle(Yaw(), Eigen::Vector3d::UnitZ());
561 Eigen::AngleAxisd rollAngle(Roll(), Eigen::Vector3d::UnitX());
562 Eigen::AngleAxisd pitchAngle(Pitch(), Eigen::Vector3d::UnitY());
563 return yawAngle * rollAngle * pitchAngle;
566 Eigen::Quaternion<Scalar> ToQuaternionZYX()
const {
567 Eigen::AngleAxisd yawAngle(Yaw(), Eigen::Vector3d::UnitZ());
568 Eigen::AngleAxisd pitchAngle(Pitch(), Eigen::Vector3d::UnitY());
569 Eigen::AngleAxisd rollAngle(Roll(), Eigen::Vector3d::UnitX());
570 return yawAngle * pitchAngle * rollAngle;
578 return Eigen::Quaternion<Scalar>(ToRotationMatrixXYZ());
581 Eigen::Quaternion<Scalar> ToQuaternionXZY()
const
583 return Eigen::Quaternion<Scalar>(ToRotationMatrixXZY());
586 Eigen::Quaternion<Scalar> ToQuaternionYXZ()
const
588 return Eigen::Quaternion<Scalar>(ToRotationMatrixYXZ());
591 Eigen::Quaternion<Scalar> ToQuaternionYZX()
const
593 return Eigen::Quaternion<Scalar>(ToRotationMatrixYZX());
596 Eigen::Quaternion<Scalar> ToQuaternionZXY()
const
598 return Eigen::Quaternion<Scalar>(ToRotationMatrixZXY());
601 Eigen::Quaternion<Scalar> ToQuaternionZYX()
const
603 return Eigen::Quaternion<Scalar>(ToRotationMatrixZYX());
621template <
typename Scalar>
631 (*this) << 1, 0, 0, 0, 1, 0, 0, 0, 1;
648 RotationMatrix(Scalar r00, Scalar r01, Scalar r02, Scalar r10, Scalar r11, Scalar r12,
649 Scalar r20, Scalar r21, Scalar r22)
650 : Eigen::Matrix<Scalar, 3, 3>()
652 (*this) << r00, r01, r02, r10, r11, r12, r20, r21, r22;
661 RotationMatrix(
const Eigen::Matrix<Scalar, 3, 3>& R) : Eigen::Matrix<Scalar, 3, 3>{R} {}
670 : Eigen::Matrix<Scalar, 3, 3>{q.toRotationMatrix()}
682 template <typename T, std::enable_if_t<std::is_same<T, Scalar>::value ||
683 std::is_same<T, float>::value ||
684 std::is_same<T, double>::value,
686 RotationMatrix(
const T (&data)[9]) : Eigen::Matrix<Scalar, 3, 3>()
688 (*this) << data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
692 template <typename T, std::enable_if_t<std::is_same<T, Scalar>::value ||
693 std::is_same<T, float>::value ||
694 std::is_same<T, double>::value,
696 RotationMatrix(
const T (&data)[3][3]) : Eigen::Matrix<Scalar, 3, 3>()
698 (*this) << data[0][0], data[0][1], data[0][2], data[1][0], data[1][1], data[1][2],
699 data[2][0], data[2][1], data[2][2];
708 Eigen::Matrix<Scalar, 3, 3>
operator-()
const {
return this->transpose(); }
723 this->data()[0] = R.data()[0];
724 this->data()[1] = R.data()[1];
725 this->data()[2] = R.data()[2];
726 this->data()[3] = R.data()[3];
727 this->data()[4] = R.data()[4];
728 this->data()[5] = R.data()[5];
729 this->data()[6] = R.data()[6];
730 this->data()[7] = R.data()[7];
731 this->data()[8] = R.data()[8];
738 this->data()[0] = R.data()[0];
739 this->data()[1] = R.data()[1];
740 this->data()[2] = R.data()[2];
741 this->data()[3] = R.data()[3];
742 this->data()[4] = R.data()[4];
743 this->data()[5] = R.data()[5];
744 this->data()[6] = R.data()[6];
745 this->data()[7] = R.data()[7];
746 this->data()[8] = R.data()[8];
752 *
this = q.toRotationMatrix();
758 *
this = q.ToRotationMatrix();
762 Position<Scalar> operator*(
const Position<Scalar>& p)
const
764 return Position<Scalar>((*
this) * Eigen::Matrix<Scalar, 3, 1>(p));
774 Eigen::Matrix<Scalar, 3, 1>
operator*(
const Eigen::Matrix<Scalar, 3, 1>& p)
const
776 return static_cast<Eigen::Matrix<Scalar, 3, 3>
>(*this) * p;
788 const Eigen::Matrix<Scalar, 3, 3>& a =
789 static_cast<const Eigen::Matrix<Scalar, 3, 3>&
>(*this);
790 const Eigen::Matrix<Scalar, 3, 3>& b =
791 static_cast<const Eigen::Matrix<Scalar, 3, 3>&
>(rhs);
805 Eigen::Matrix<Scalar, 3, 1>
ToEulerAngle()
const {
return ToEulerAngleZYX(); }
807 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleZYX()
const
809 const Eigen::Matrix<Scalar, 3, 3>& r = (*this);
811 Scalar roll = std::atan2(r(2, 1), r(2, 2));
812 Scalar yaw = std::atan2(r(1, 0), r(0, 0));
813 Scalar pitch = std::asin(-r(2, 0));
815 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
818 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleXZY()
const
820 const Eigen::Matrix<Scalar, 3, 3>& r = (*this);
822 Scalar roll = std::atan2(r(2, 1), r(1, 1));
823 Scalar yaw = std::asin(-r(0, 1));
824 Scalar pitch = std::atan2(r(0, 2), r(0, 0));
826 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
829 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleYZX()
const
831 const Eigen::Matrix<Scalar, 3, 3>& r = (*this);
833 Scalar pitch = std::atan2(-r(2, 0), r(0, 0));
834 Scalar yaw = std::asin(r(1, 0));
835 Scalar roll = std::atan2(-r(1, 2), r(1, 1));
837 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
840 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleYXZ()
const
842 const Eigen::Matrix<Scalar, 3, 3>& r = (*this);
844 Scalar pitch = std::atan2(r(0, 2), r(2, 2));
845 Scalar roll = std::asin(-r(1, 2));
846 Scalar yaw = std::atan2(r(1, 0), r(1, 1));
848 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
851 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleZXY()
const
853 const Eigen::Matrix<Scalar, 3, 3>& r = (*this);
855 Scalar roll = std::asin(r(2, 1));
856 Scalar yaw = std::atan2(-r(0, 1), r(1, 1));
857 Scalar pitch = std::atan2(-r(2, 0), r(2, 2));
859 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
862 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleXYZ()
const
864 const Eigen::Matrix<Scalar, 3, 3>& r = (*this);
866 Scalar yaw = std::atan2(-r(0, 1), r(0, 0));
867 Scalar pitch = std::asin(r(0, 2));
868 Scalar roll = std::atan2(-r(1, 2), r(2, 2));
870 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
887template <
typename Scalar>
921 Eigen::
Quaternion<Scalar>(static_cast<Eigen::Matrix<Scalar, 3, 3>>(R)))
932 Eigen::
Quaternion<Scalar>(static_cast<Eigen::Matrix<Scalar, 3, 3>>(R)))
940 template <typename T, std::enable_if_t<std::is_same<T, Scalar>::value ||
941 std::is_same<T, float>::value ||
942 std::is_same<T, double>::value,
946 static_cast<Scalar>(data[0]), static_cast<Scalar>(data[1]),
947 static_cast<Scalar>(data[2]), static_cast<Scalar>(data[3]))
997 return Quaternion(this->w() + q.w(), this->x() + q.x(), this->y() + q.y(),
1003 return Quaternion(this->w() + q.w(), this->x() + q.x(), this->y() + q.y(),
1009 return Quaternion(this->w() - q.w(), this->x() - q.x(), this->y() - q.y(),
1015 return Quaternion(this->w() - q.w(), this->x() - q.x(), this->y() - q.y(),
1026 return Eigen::Quaternion<Scalar>(*
this) * Eigen::Quaternion<Scalar>(q);
1031 return Eigen::Quaternion<Scalar>(*
this) * q;
1044 return Eigen::Quaternion<Scalar>(*
this) * q.conjugate();
1047 template <
typename Q,
1048 std::enable_if_t<std::is_same<Q, Quaternion>::value ||
1049 std::is_same<Q, Eigen::Quaternion<Scalar>>::value,
1057 template <
typename Q,
1058 std::enable_if_t<std::is_same<Q, Quaternion>::value ||
1059 std::is_same<Q, Eigen::Quaternion<Scalar>>::value,
1074 return Eigen::Quaternion<Scalar>(*
this) * Eigen::Matrix<Scalar, 3, 1>(p);
1089 Eigen::Matrix<Scalar, 3, 1>
ToEulerAngle()
const {
return ToEulerAngleZYX(); }
1091 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleYZX()
const
1093 Scalar roll = std::atan2(2 * this->w() * this->x() - 2 * this->y() * this->z(),
1094 1 - 2 * (this->x() * this->x() + this->z() * this->z()));
1095 Scalar pitch = std::atan2(2 * this->w() * this->y() - 2 * this->x() * this->z(),
1096 1 - 2 * (this->y() * this->y() + this->z() * this->z()));
1097 Scalar yaw = std::asin(2 * (this->w() * this->z() + this->x() * this->y()));
1098 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
1101 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleZYX()
const
1103 Scalar yaw = std::atan2(2 * (this->w() * this->z() + this->x() * this->y()),
1104 1 - 2 * (this->z() * this->z() + this->y() * this->y()));
1105 Scalar pitch = std::asin(2 * (this->w() * this->y() - this->x() * this->z()));
1106 Scalar roll = std::atan2(2 * (this->w() * this->x() + this->y() * this->z()),
1107 1 - 2 * (this->y() * this->y() + this->x() * this->x()));
1108 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
1111 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleYXZ()
const
1113 Scalar roll = std::asin(2 * (this->w() * this->x() - this->y() * this->z()));
1114 Scalar yaw = std::atan2(2 * (this->w() * this->z() + this->x() * this->y()),
1115 1 - 2 * (this->z() * this->z() + this->x() * this->x()));
1116 Scalar pitch = std::atan2(2 * (this->x() * this->z() + this->w() * this->y()),
1117 1 - 2 * (this->y() * this->y() + this->x() * this->x()));
1118 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
1121 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleZXY()
const
1123 Scalar pitch = std::atan2(-2 * (this->x() * this->z() - this->w() * this->y()),
1124 1 - 2 * (this->y() * this->y() + this->x() * this->x()));
1125 Scalar roll = std::asin(2 * (this->w() * this->x() + this->y() * this->z()));
1126 Scalar yaw = std::atan2(-2 * (this->x() * this->y() - this->w() * this->z()),
1127 1 - 2 * (this->z() * this->z() + this->x() * this->x()));
1128 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
1131 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleXZY()
const
1133 Scalar pitch = std::atan2(2 * (this->w() * this->y() + this->x() * this->z()),
1134 1 - 2 * (this->z() * this->z() + this->y() * this->y()));
1135 Scalar yaw = std::asin(2 * (this->w() * this->z() - this->x() * this->y()));
1136 Scalar roll = std::atan2(2 * (this->w() * this->x() + this->y() * this->z()),
1137 1 - 2 * (this->z() * this->z() + this->x() * this->x()));
1138 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
1141 Eigen::Matrix<Scalar, 3, 1> ToEulerAngleXYZ()
const
1143 Scalar yaw = std::atan2(-2 * (this->x() * this->y() - this->w() * this->z()),
1144 1 - 2 * (this->z() * this->z() + this->y() * this->y()));
1145 Scalar pitch = std::asin(2 * (this->w() * this->y() + this->x() * this->z()));
1146 Scalar roll = std::atan2(-2 * (this->y() * this->z() - this->w() * this->x()),
1147 1 - 2 * (this->y() * this->y() + this->x() * this->x()));
1148 return Eigen::Matrix<Scalar, 3, 1>(roll, pitch, yaw);
1163 return Eigen::Matrix<Scalar, 3, 3>(*
this);
1173template <
typename Scalar = DefaultScalar>
1218 rotation = Eigen::Quaternion<Scalar>(a);
三维坐标轴类,继承自 Eigen::Matrix<Scalar, 3, 1>。 A 3D axis class, inheriting from Eigen::Matrix<Scalar,...
static Axis X()
返回 X 轴单位向量 (1,0,0)。 Returns the unit vector along the X-axis (1,0,0).
Axis< Scalar > & operator=(const Eigen::Matrix< Scalar, 3, 1 > &p)
赋值运算符重载,将 Eigen::Matrix<Scalar, 3, 1> 赋值给 Axis 对象。 Overloaded assignment operator to assign an Eigen:...
static Axis Z()
返回 Z 轴单位向量 (0,0,1)。 Returns the unit vector along the Z-axis (0,0,1).
Axis()
默认构造函数,将向量初始化为 (0,0,0)。 Default constructor initializing the vector to (0,0,0).
static Axis Y()
返回 Y 轴单位向量 (0,1,0)。 Returns the unit vector along the Y-axis (0,1,0).
Axis(Scalar x, Scalar y, Scalar z)
通过 (x, y, z) 坐标值构造轴向量。 Constructs an axis vector using (x, y, z) coordinates.
Axis< Scalar > & operator=(const Axis &p)
赋值运算符重载,将另一个 Axis 对象赋值给当前对象。 Overloaded assignment operator to assign another Axis object to this obj...
Axis(const Axis &p)
拷贝构造函数,复制另一个 Axis 对象。 Copy constructor to duplicate another Axis object.
表示欧拉角的类,用于描述3D旋转。 Class representing Euler angles for 3D rotation.
Eigen::Matrix< Scalar, 3, 3 > ToRotationMatrix() const
转换为旋转矩阵,默认使用 ZYX 顺序。 Converts to a rotation matrix using the ZYX order by default.
EulerAngle & operator=(const Eigen::Matrix< Scalar, 3, 1 > &p)
赋值运算符,从 Eigen 3D 向量赋值。 Assignment operator from an Eigen 3D vector.
Eigen::Quaternion< Scalar > ToQuaternion() const
转换为四元数,默认使用 ZYX 顺序。 Converts to a quaternion using the ZYX order by default.
Scalar data_[3]
存储欧拉角的数组 / Array storing Euler angles.
EulerAngle(const Eigen::Matrix< Scalar, 3, 1 > &p)
通过 Eigen 3D 向量构造欧拉角对象。 Constructs an Euler angle object using an Eigen 3D vector.
EulerAngle()
默认构造函数,初始化所有角度为零。 Default constructor initializing all angles to zero.
Eigen::Quaternion< Scalar > ToQuaternionXYZ() const
按 XYZ 顺序转换为四元数。 Converts to a quaternion using the XYZ order.
EulerAngle & operator=(const EulerAngle &p)
赋值运算符,从另一个 EulerAngle 赋值。 Assignment operator from another EulerAngle.
EulerAngle(Scalar roll, Scalar pitch, Scalar yaw)
使用指定角度构造欧拉角对象。 Constructs an Euler angle object with given angles.
EulerAngle(const T(&data)[3])
通过 3 元素数组构造欧拉角对象。 Constructs an Euler angle object using a 3-element array.
Scalar operator()(int i) const
获取欧拉角的某个分量 / Retrieves a specific Euler angle component.
EulerAngle(const EulerAngle &p)
拷贝构造函数 / Copy constructor.
三维空间中的位置向量 / 3D position vector
const Position & operator/=(const Eigen::Quaternion< Scalar > &q)
逆四元数变换并更新当前向量 / Apply inverse quaternion transformation and update the current vector
const Position & operator*=(Scalar s)
按标量缩放当前向量 / Scale the current vector by a scalar
Position()
默认构造函数,初始化为 (0,0,0) / Default constructor initializing to (0,0,0)
Position & operator=(const Position &p)
拷贝赋值运算符 / Copy assignment operator
Eigen::Matrix< Scalar, 3, 1 > operator*(const Rotation &R) const
返回旋转作用于当前向量的结果 R * p,不修改当前对象 / Returns the rotated vector R * p without modifying this object
Position(Scalar x, Scalar y, Scalar z)
构造函数,指定 x, y, z 坐标 / Constructor specifying x, y, z coordinates
const Position & operator/=(Scalar s)
按标量除法缩放当前向量 / Scale the current vector by dividing with a scalar
Position(const T(&data)[3])
从 3 元素数组构造 / Constructs from a 3-element array
Eigen::Quaternion< Scalar > operator/(const Position<> &p)
计算从另一个 Position 到当前 Position 的旋转四元数 / Compute the quaternion rotation from another Position to the cu...
const Position & operator/=(const Eigen::Matrix< Scalar, 3, 3 > &R)
逆旋转矩阵变换并更新当前向量 / Apply inverse rotation matrix transformation and update the current vector
Position(const Position &p)
复制构造函数 / Copy constructor
Position(const Eigen::Matrix< Scalar, 3, 1 > &p)
从 Eigen 3x1 向量构造 / Constructs from an Eigen 3x1 vector
const Position & operator/=(const Quaternion< Scalar > &q)
逆四元数旋转并更新当前向量 / Apply inverse quaternion rotation and update the current vector
const Position & operator*=(const Rotation &R)
旋转并更新当前向量 / Rotate and update the current vector
Position & operator=(const Eigen::Matrix< Scalar, 3, 1 > &p)
赋值运算符,将 Eigen 向量赋值给 Position / Assignment operator to assign an Eigen vector to Position
Eigen::Matrix< Scalar, 3, 1 > operator/(const RotationMatrix< Scalar > &R) const
旋转矩阵的逆变换 / Inverse transformation using a rotation matrix
四元数表示与运算,继承自 Eigen::Quaternion / Quaternion representation and operations, inheriting from Eigen::Qua...
Eigen::Matrix< Scalar, 3, 1 > ToEulerAngle() const
获取四元数的欧拉角表示(默认使用 ZYX 旋转顺序) Get the Euler angles representation of the quaternion (default ZYX order)
Quaternion(const Eigen::Quaternion< Scalar > &q)
复制构造函数 / Copy constructor
Quaternion operator-() const
取共轭四元数 / Get the conjugate quaternion
Quaternion operator+(const Quaternion &q) const
四元数加法 / Quaternion addition
Scalar operator()(int i) const
获取四元数的分量 / Retrieve a specific component of the quaternion
Quaternion(const RotationMatrix< Scalar > &R)
通过旋转矩阵构造四元数 / Construct a quaternion from a rotation matrix
Quaternion operator*(const Quaternion &q) const
四元数乘法 / Quaternion multiplication
Quaternion(Scalar w, Scalar x, Scalar y, Scalar z)
通过四个分量初始化四元数 / Construct a quaternion using four components
Quaternion(const Eigen::Matrix< Scalar, 3, 3 > R)
通过 3x3 旋转矩阵构造四元数 / Construct a quaternion from a 3x3 rotation matrix
Quaternion()
默认构造函数,初始化为单位四元数 / Default constructor initializing to an identity quaternion
Quaternion operator/(const Quaternion &q) const
四元数除法(即左乘其共轭) / Quaternion division (multiplication by its conjugate)
Quaternion(const T(&data)[4])
通过四维数组初始化四元数 / Construct a quaternion from a 4-element array
Quaternion & operator=(const Eigen::Quaternion< Scalar > &q)
赋值运算符 / Assignment operator
Position< Scalar > operator*(const Position< Scalar > &p) const
旋转三维向量 / Rotate a 3D vector
Eigen::Matrix< Scalar, 3, 3 > ToRotationMatrix() const
将四元数转换为 3x3 旋转矩阵 / Convert the quaternion to a 3x3 rotation matrix
旋转矩阵类,继承自 Eigen::Matrix<Scalar, 3, 3>。 Rotation matrix class, inheriting from Eigen::Matrix<Scalar,...
RotationMatrix(const Eigen::Quaternion< Scalar > &q)
通过 Eigen 四元数构造旋转矩阵。 Constructs a rotation matrix from an Eigen quaternion.
RotationMatrix(Scalar r00, Scalar r01, Scalar r02, Scalar r10, Scalar r11, Scalar r12, Scalar r20, Scalar r21, Scalar r22)
通过 9 个矩阵元素的值构造旋转矩阵。 Constructs a rotation matrix using 9 matrix elements.
Eigen::Matrix< Scalar, 3, 1 > operator*(const Eigen::Matrix< Scalar, 3, 1 > &p) const
计算旋转矩阵与三维向量的乘积。 Computes the product of the rotation matrix and a 3D vector.
RotationMatrix operator*(const RotationMatrix &rhs) const
计算两个旋转矩阵的乘积。 Computes the product of two rotation matrices.
RotationMatrix & operator=(const RotationMatrix &R)
赋值运算符,将 RotationMatrix 赋值给当前对象。 Overloaded assignment operator to assign a RotationMatrix to the curr...
Eigen::Matrix< Scalar, 3, 1 > ToEulerAngle() const
将旋转矩阵转换为欧拉角(默认使用 ZYX 顺序)。 Converts the rotation matrix to Euler angles (default ZYX order).
RotationMatrix()
默认构造函数,初始化单位旋转矩阵。 Default constructor initializing an identity rotation matrix.
Eigen::Matrix< Scalar, 3, 3 > operator-() const
计算旋转矩阵的转置(逆矩阵)。 Computes the transpose (inverse) of the rotation matrix.
RotationMatrix(const Quaternion< Scalar > &q)
通过 Quaternion 四元数构造旋转矩阵。 Constructs a rotation matrix from a Quaternion object.
RotationMatrix(const Eigen::Matrix< Scalar, 3, 3 > &R)
通过 Eigen 3x3 矩阵构造旋转矩阵。 Constructs a rotation matrix from an Eigen 3x3 matrix.
LibXR 命名空间 / LibXR namespace.